Name: Niall Horn

Location: North Yorkshire, UK

Key Languages: C++, CUDA, Python, GLSL

Field: Computer Graphics ∩ Machine Learning

Areas of Interest:
Physics-Based Simulation;
Neural Rendering;
Virtual / Augmented Reality (XR);
VFX.

Hi, I’m Niall! I’m a graphics and simulation R&D engineer working somewhere at the intersection of Computer Graphics, Physics-Based Simulation, Spatial Computing & Machine Learning.

My passion, in its entirety, is simulation. I’m fascinated by building the next generation of simulation technology, particularly where traditional numerical methods, GPU computing and neural approaches intersect. My wider interests include neural rendering, spatial computing and XR. I’m also a huge visual effects nerd.

I began my career in VFX at 17, working on films, television and commercials, including at ScanlineVFX (now Eyeline/Netflix) and Framestore. My interest in the underlying technology eventually led me towards an MSc in Computer Science (High-Performance Graphics) at the University of Leeds and R&D engineering at Industrial Light & Magic.

This site collects selected technical projects, experiments and work samples from both production VFX and software R&D. You can read more in About Me.


Since June 2024, significant health difficulties following a disputed R&D recruitment process with Apple have interrupted my professional engineering career. I am pursuing disability discrimination and victimisation claims in the UK Employment Tribunal, alongside related High Court proceedings.

I’ve documented my experience and the ongoing proceedings at Edge Case Existence.

I’m now working towards returning to engineering and continuing my research interests in simulation technology.