Work::VFX

Before moving into the R&D domain of Graphics and ML, I previously worked in the visual effects industry as an FX Technical Director (FX TD) for over 7 years. I’ve been fortunate to work at multiple companies, including Scanline VFX, Framestore and Platige Image. During my time, I worked on over 15 feature films, TV shows and commercials. This included a career highlight – working on the VFX Emmy-winning episode of Game of Thrones in 2019, where I developed multiple large-scale fluid simulation setups and shot work for the destruction of ‘King’s Landing’. My credited roles can be viewed on IMDB.

My work involved:

  • Developing simulation setups in proprietary and DCC packages.
  • Developing scripts and tools in Python, Maxscript, TP & Houdini/VEX.
  • Being part of teams bidding on new shows/projects.
  • Working on simulations themselves within the contexts of shots and sequences.
  • Maintaining and overseeing tools, workflows and pipelines
  • Being a stakeholder and developing training for in-house proprietary tools

While my main simulation focus was in the domain of fluid simulation, specifically for gaseous-like phenomena, I also worked on other simulations such as: Liquids (water, goo, etc); Rigid Body Dynamics (destruction, debris); Particle Systems (sparks, rain, boids); Procedural modelling & geometry processing; Cloth Simulation.

My showreel of simulation work from 2014-2020

Key Projects