Before moving into the R&D domain of Graphics and ML, I previously worked in the visual effects industry as an FX Technical Director (FX TD) for over 7 years. I’ve been fortunate to work at multiple companies, including Scanline VFX, Framestore and Platige Image. During my time, I worked on over 15 feature films, TV shows and commercials. This included a career highlight – working on the VFX Emmy-winning episode of Game of Thrones in 2019, where I developed multiple large-scale fluid simulation setups and shot work for the destruction of ‘King’s Landing’. My credited roles can be viewed on IMDB.
My work involved:
- Developing simulation setups in proprietary and DCC packages.
- Developing scripts and tools in Python, Maxscript, TP & Houdini/VEX.
- Being part of teams bidding on new shows/projects.
- Working on simulations themselves within the contexts of shots and sequences.
- Maintaining and overseeing tools, workflows and pipelines
- Being a stakeholder and developing training for in-house proprietary tools
While my main simulation focus was in the domain of fluid simulation, specifically for gaseous-like phenomena, I also worked on other simulations such as: Liquids (water, goo, etc); Rigid Body Dynamics (destruction, debris); Particle Systems (sparks, rain, boids); Procedural modelling & geometry processing; Cloth Simulation.
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